


Since the prompt asked us to design a map for a popular franchise, I picked Star Wars, modeling the layout of the map around the Nikto Hideout found in the Mandalorian TV series. However when transitions the map from greybox to first pass art the setting of the map changed to a settlement on Mars at the Tharsis Rise which has four big mountains.
I designed the map so the players would be ducking in and out of building and jumping from roof to roof as they battle over the control points. The two control points were placed in two hot zones in the map that are very dangerous to hold for a long period of time to incentivize gameplay where both teams would hold the control points for a short period of time.
I only had a day to work on turning half of the greybox I had designed and tested into a shippable map filled with objects. I was able to get over half of it done in that time and brought the scene to life.
I was constrained to using only 48 different assets. Due to the limited selection I had to be creative with the ones available. For example, the crates are actually two train carriages and the mountains are actually trees.
See Other Work



Since the prompt asked us to design a map for a popular franchise, I picked Star Wars, modeling the layout of the map around the Nikto Hideout found in the Mandalorian TV series. However when transitions the map from greybox to first pass art the setting of the map changed to a settlement on Mars at the Tharsis Rise which has four big mountains.
I designed the map so the players would be ducking in and out of building and jumping from roof to roof as they battle over the control points. The two control points were placed in two hot zones in the map that are very dangerous to hold for a long period of time to incentivize gameplay where both teams would hold the control points for a short period of time.
I only had a day to work on turning half of the greybox I had designed and tested into a shippable map filled with objects. I was able to get over half of it done in that time and brought the scene to life.
I was constrained to using only 48 different assets. Due to the limited selection I had to be creative with the ones available. For example, the crates are actually two train carriages and the mountains are actually trees.
See Other Work



Since the prompt asked us to design a map for a popular franchise, I picked Star Wars, modeling the layout of the map around the Nikto Hideout found in the Mandalorian TV series. However when transitions the map from greybox to first pass art the setting of the map changed to a settlement on Mars at the Tharsis Rise which has four big mountains.
I designed the map so the players would be ducking in and out of building and jumping from roof to roof as they battle over the control points. The two control points were placed in two hot zones in the map that are very dangerous to hold for a long period of time to incentivize gameplay where both teams would hold the control points for a short period of time.
I only had a day to work on turning half of the greybox I had designed and tested into a shippable map filled with objects. I was able to get over half of it done in that time and brought the scene to life.
I was constrained to using only 48 different assets. Due to the limited selection I had to be creative with the ones available. For example, the crates are actually two train carriages and the mountains are actually trees.
See Other Work
Level Designer
Mars Base
Tools: Unreal Engine 5 | Team: Solo Project | Timeline: 3 Weeks
Level Designer
Mars Base
Tools: Unreal Engine 5 | Team: Solo Project | Timeline: 3 Weeks
Level Designer
Mars Base
Tools: Unreal Engine 5 | Team: Solo Project | Timeline: 3 Weeks

Summary
• Used the Lyra Starter Project to create a 3v3 Capture the Points map.
• Design initial concept around a Star Wars location and then had to pivot as the "rights to the IP were lost".
• Created a LDD and maps to plan the different aspects of the map.
• Created a greybox and use insights gained from playtests to improve design.
• Used assets from Kenny for first pass art.
Project Goals
Mars Base was a project I was challenged to make for school. I wanted to try and create a map that had players darting in and out of buildings as they fought over control of two points. I also wanted to make it space themed because I thought it would be fun to explore a theme I haven't tackled before.

Summary
• Used the Lyra Starter Project to create a 3v3 Capture the Points map.
• Design initial concept around a Star Wars location and then had to pivot as the "rights to the IP were lost".
• Created a LDD and maps to plan the different aspects of the map.
• Created a greybox and use insights gained from playtests to improve design.
• Used assets from Kenny for first pass art.
Project Goals
Mars Base was a project I was challenged to make for school. I wanted to try and create a map that had players darting in and out of buildings as they fought over control of two points. I also wanted to make it space themed because I thought it would be fun to explore a theme I haven't tackled before.

Summary
• Used the Lyra Starter Project to create a 3v3 Capture the Points map.
• Design initial concept around a Star Wars location and then had to pivot as the "rights to the IP were lost".
• Created a LDD and maps to plan the different aspects of the map.
• Created a greybox and use insights gained from playtests to improve design.
• Used assets from Kenny for first pass art.
Project Goals
Mars Base was a project I was challenged to make for school. I wanted to try and create a map that had players darting in and out of buildings as they fought over control of two points. I also wanted to make it space themed because I thought it would be fun to explore a theme I haven't tackled before.